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Cosmic cowboy follows cowboy, a lone ranger who is on a mysterious mission on the dangerous and hostile planet of Armstrong.
I've been working on it with 2 designers and a programmer since September and we're very proud of how far it's come. I've done all the art and have learn so much from it and learning the pressures of delivering a high quality product.

Achievements:
- Presented our game as exhibitors at Insomnia Gaming festival 2024 in Birmingham
- Presented our game at the Falmouth University Games Academy Expo 2024
- 2000 followers on LinkedIn for our studio, Summit studios.
- raised a total of 580 pounds on our Kickstarter, surpassing our 500 pound goal.
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Artist pipeline
As our team consisted of only 4 members and we were working on such an ambitious game, my work was cut out for me. I would essentially have to make everything in the game, and as the game was a turn based tactics game in the Unity engine, I was in unfamiliar territory. From September 2023 to December 2023, a lot of my work was concepting, blocking out and simply forming the foundations of what would become Cosmic Cowboy. From there, we worked closely as a tight knit team in order to effectively create a smooth player experience from a visual and mechanical standpoint. 
My work as the Artist on the team consisted of:
​Concept
UI
Animation
Character Modelling
VFX
Shader use
Environment use

*asset packs were used for environment props and the shader*
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